I’m not a fan of absolutes, and expressions of genius are all too often made without thinking. That being said, I would find it very difficult to disagree with anyone who wanted to say that Portal 2 is, without exception, the best video game ever made.

L.A. Noire: As good as Chinatown?

And if someone else were to suggest that games like Portal 2 and L.A Noire, this year’s two biggest and most lauded video game releases, were showing up Hollywood’s money-grubbing lack of vision, I’d probably point them briefly in the direction of last year’s Inception, this year’s Source Code and a handful of other gems, but for the most part I’d have to agree.

The last film I saw at the cinema was Pirates Of The Caribbean: On Stranger Tides. Of course I’d have to agree.

At first glance, Valve Software’s Portal 2 is a sophisticated physics-based puzzle game. The player has a gun that can shoot out portals and sustain two of them at a time.

For example, place a portal on the ceiling and a portal on the wall. Walk through the wall portal and fall out of the ceiling. Or place one on the floor, and one on the wall. Drop through the floor and hurtle out of the wall with the same acceleration you had when you fell through the initial floor portal.

Already it’s an interesting mechanical system, but Valve, like Pixar, are a company with a strict philosophy – no matter how sophisticated the technology, the story and gameplay always come first. You are thrust into the shoes, or “Long Fall Boots”, of Chell, the game’s silent protagonist.

Waking up in a relaxation suite in the ruins and rubble of the Aperture Science facility, you meet Wheatley, a bumbling spherical robot on rails played by British comedian (and co-writer of The Office and Extras) Stephen Merchant.

Wheatley guides you through the destroyed facility, and his bumbling idiocy re-awakens GladOS – the malevolent, passive-aggressive, science-obsessed super-computer who was the main villain of the first game, voiced by Ellen McLain.

Lord Acton said that absolute power corrupts absolutely, and while he probably didn’t have gigantic silicon intelligences in mind at the time, Portal 2 is at its core a Douglas Adams-esque meditation on that idea.

The three-act structure of the game’s story is masterfully executed, with each character playing a striking and important role. But without a lot of lateral thinking, you will be mown down by robot machine-gunners, frizzled to a crisp by laser beams or drown in poisonous goo.

Mastering it is not a matter of lightning-fast keyboard skill; what’s needed to solve the game’s often fiendish puzzles is brain power, as well as a certain degree of mental resolve in shrugging off GladOS’s regular discouragement.

Team Bondi’s Australian-made L.A Noire is an exceptionally ambitious game. Set in post-war Hollywood, you play as Cole Phelps (performed by Aaron Staton, best known as Ken Cosgrove from AMC’s Mad Men – many of his fellow Mad Men cast members make appearances in the game too), a straight-arrow LAPD detective thrown headfirst into a corrupt and crime-filled city.

The game’s plot is inspired by novels like James Elroy’s L.A Confidential and benefits from a new facial motion capture technology called Motion Scan, in which 32 cameras perfectly capture an actor’s facial performance from every angle. That technology is crucial to the gameplay, as most of it relies not on running and shooting, but on telling whether or not a character is lying and questioning them accordingly.

Body language, the movement of the eyes and subtle facial shifts help give you vital clues. It’s incredibly frustrating when you get things wrong: your mistakes affect the outcome of the case. But so do your successes, and getting the information you need out of a suspect is fantastically satisfying.

Another wonderful source of frustration comes directly from the story: having to deal with the corruption and bureacracy of the police force in the first person is an eye-opening experience.

The game spans over a perfectly recreated and astoundingly large section of 1947 Los Angeles, and is as meticulously art-directed as any of the films it references.

That’s not to say L.A Noire is flawless. There’s a telephone operator that you have to call several times who has a voice like a chain-smoking crow that’s learn to speak – and you have to sit through about two minutes of her flat dialogue every time you pick up the phone.

The facial technology is incredible, but otherwise the graphics haven’t improved since GTA IV – hair still looks like people are wearing strange mats on their heads, and bodies still move a little oddly.
There’s also a fiendish amount of aliasing – a phenomenon in video games where hard edges look jagged and stepped.

But despite its flaws, L.A Noire is an experience to rival the best HBO television series - the facial technology works on the back of the scope and talent of the cast, and the grace of the game’s script.
It’s not a masterpiece – but in many ways it’s something more exciting: It’s invented, or re-invented, a whole new genre of games and paved the way for future masterpieces.

Many people will be reading this and sneering. Those of another generation will remember video games as pixelated bip-boop coin-eating machines, and many of mine will immediately think of Halo, Gears of War and Fantasy Dragon Quest Lord World of Slayernating style plap – paper-thin storylines devised as a way of getting the player to the next level of shooty gameplay in a derivative world of visual cacophony.

Of course,  it would be easy to draw Pirates 4 as a counter-argument here – this is a film with a paper-thin storyline devised to get Captain Jack Sparrow to each new of level of swashbuckling cacophony. And you don’t even get to play it.

Both mediums – films and video games – clearly have their merits. They each have their masterworks and they each have awful summer blockbusters. But while one – film – is arguably at an extremely low point in its cycle, the other seems to be rising out of its dark ages.

In both mediums, masterworks are a rarity: games of the quality of Portal 2 and L.A Noire come along just about as often as films of the calibre of 2001: A Space Odyssey and Chinatown.
The question is whether the frequency of those rare masterworks will continue to decline on the silver screen, and whether the game industry will be smart enough to pick up the slack.

50 comments

Show oldest | newest first

    • acotrel says:

      08:40am | 28/05/11

      Years ago, on one weekend I spent 3 days playing Sim City.  I’ve only ever played a computer game about two times since then.  - That’s apart from the game of baiting the conservatives on The Punch forum ! BEST GAME IN TOWN !

    • Adam Diver says:

      09:28am | 28/05/11

      You say baiting like you have another option such as to challange the conservatives on an intellectual level, which is clearly not the case.

      Well, all power to you, you know your limitations and you live to you potential, bait away Acotrel, and I will continue to bite.

      On topic, the problem with these “masterpieces” is finding time to play them. I really want to play LA Noire, but here is no way in hell I have enough time these days :( A movie I can still squeeze in.

    • acotrel says:

      09:49am | 28/05/11

      @Adam Diver Why is it that conservative often resort to semantics when someone ruffles their feathers?

    • The Badger says:

      10:48am | 28/05/11

      Good work acotrel
      You’ve caught another one.
      Too bad these conservatives are so dumb, it’s was much better when as adam points out they were an intellectual “challange”.
      Now they are just intellectually challenged.

    • Adam Diver says:

      11:59am | 28/05/11

      Semantics is all you have acotrel, I was pointing out the fact, that you pretend like you have a choice in your contribution here, when clearly that is not the case.

      As for the badger, I was unaware you hunt in packs? How you never seem to have an original thought or point on here, yet your name appears on a regular interval repeating the same rubbish, is a testament to your consistency and lack of imagination. All we need for a proper love in, is Chongy claiming he doesn’t vote Labor, and Pers pretending like Labor can’t make a mistake.

      Throw in a couple of poor slogans, and you will all feel right at home. If you ever choose to debate a point (credit to Pers on this one), please feel free, but please feel free to stop vandalising the threads here. The ratio of sensible comments has gone done considerably as you indulge in your love of trolling.

    • Ben81 says:

      12:04pm | 28/05/11

      A segue from computer games to “Conservatives R dum and if you reply I’ve caught you”.

      Brilliant move.
      *pats on head*.

    • William Colvin says:

      01:27pm | 28/05/11

      Acotrel, don’t hi-jack the topic. Nothing’s worse than someone so politically-obsessed that they have to twist even the most unrelated subject into an irritating jibe. REALLY, no one cares.

    • mike j says:

      10:24pm | 28/05/11

      acotrel, 28/05/11: “one weekend I spent 3 days playing Sim City”

    • Daniel says:

      09:54am | 28/05/11

      This game looks amazing and even more that it came out of Australia.

    • Erick says:

      02:14pm | 28/05/11

      I agree. Kudos to Aussie developers!

    • TimB says:

      10:31am | 28/05/11

      Portal 2 is a damn fine game I will admit. I’m waiting for a friend to get it so I can run through co-op.

      But it’s not the best game of all time. That honour for the last 13 years has belonged exclusively to The Legend of Zelda: Ocarina of Time.

      The 3DS re-make is out in a month. Put my pre-order in yesterday. I think I’ll spam The Punch with it’s greatness that day.

      But as a start: The original trailer when it was revealed all those years ago. As the opening strains of Riders of Doom begins to play, you know you’re being promised something truly epic.

      http://youtu.be/F0fPCbtlrCo

      More video game articles on the Punch please! raspberry

    • Ben81 says:

      12:40pm | 28/05/11

      I’m going through co-op tomorrow finally, found someone at work who’ll drag himself away from WoW for the occasion.
      Might go through the game again today with developer commentary or something, either that or keep reading through the 600+ page manual for DCS-A10c and wrap my head around the combat system enough to do more than just drop dumb bombs…

    • mike j says:

      10:38pm | 28/05/11

      Nintendo is fail. Consoles in general, but Nintendo in particular. Ocarina is for children.

      Half-Life, Baldur’s Gate, Starcraft, Fallout 2, and NFS Hot Pursuit also came out in 1998, and they were all better than that fagtastic little bobblehead puzzle romp.

    • TimB says:

      10:36am | 29/05/11

      @Mike J, wrong.

      Even without your moronic combination of PC elitism & “hur hur Niintendo is teh kiddie” ignorance, you remain wrong.

      Just wrong.

      http://www.gamerankings.com/browse.html

    • William Colvin says:

      03:29pm | 29/05/11

      You’re both wrong - Mike J by virtue of your piggish ignorance, TimB by virtue of the fact that Ocarina of Time is one of those things, like Final Fantasy, that’s amazing until you actually go back and play it, only to realize that it’s an overlong parade of soggy cliche.

    • TimB says:

      03:41pm | 29/05/11

      @ William, I’ve gone back and played OoT no less than 6 times. And I’m gearing up to do it all over again on 3DS. Master Quest, 3-heart run, Boss Rush, the whole lot.

      It never loses its magic as far as I’m concerned.

    • Matt says:

      04:28pm | 29/05/11

      I don’t think you can beat Baldurs Gate for an RPG, and the storyline. Would love to see it re-made (say using the Alien Swarm platform or something similar). :D

      The sheer scope and playability/re-playability of Fallout 3/Fallout New Vegas also deserve an honorable mention. Not to mention a top-notch storyline.

      I will say though, the best games are those that are relatively nonlinear. Although I understand the main “quest” has to be pre-determined, its never nice to feel like you’re on rails when in a game.

    • Megatron says:

      10:38am | 28/05/11

      Best video game ever?
      Pong
      Every other video games owes it’s existence to it and shares it’s DNA.

    • Stephy says:

      11:19am | 28/05/11

      I haven’t found anything to top Elder Scrolls IV: Oblivion yet. Skyrim is lookin’ mighty fine though!

    • Ben81 says:

      02:38pm | 28/05/11

      It’s pretty awesome once you mod the hell out of it.  The levelling system sucks.

      By Azura!  The grand champion!

    • mike j says:

      10:47pm | 28/05/11

      Oblivion was possibly the most overrated game of all time.

    • Stephy says:

      09:25am | 29/05/11

      Ben81, the most fun is finding out how to kill that idiot.

      Modding the hell out of it was half the game! And I cheated, I’d /command my way to level 20 after creating a character, then kill some baddies in the local den and get me some glass armour. Then, instead of going through the main quest chain I’d explore the map, gather treasure and do the Dark Brotherhood quests. I wasn’t going to be interrupted with those pesky Oblivion gates!

    • Ben81 says:

      01:20pm | 29/05/11

      Stephy on my first playthrough I ruined any chance at starting the Dark Brotherhood, remember how the guy comes and sees you about it in your sleep?  Yeah, well I killed him for his robe, which I would have gotten anyway from doing the storyline.
      Possibly the worst quests to miss out on, I know.  Rolled a new and even sneakier character after that.

    • Seano says:

      11:24am | 28/05/11

      I wonder if Guild Wars 2 will be any good. WoW is boring, especially you get to the point that you can’t progress without being a professional player.

    • mike j says:

      11:00pm | 28/05/11

      WoW is for clones. GW2 looks good, but in the MMO space, I’m hanging out for The Old Republic.

    • Seano says:

      10:05am | 29/05/11

      I think the setting for Old Republic would be a lot of fun.

      I’m interested in Guild Wars 2 because they’re trying to get away from, read a blob of text, kill 10 trolls who are wandering about a small aread doing nothing much, get a reward.

      The idea that quests will be much more interactive, realistic and actually affect the game world is great but I’m not sure if it’s practical from a programming point of view. I guess we wont know until it’s released.

    • Cloud Strife says:

      11:35am | 28/05/11

      Final Fantasy VII, unsurprisingly from me!

      Released in 1997 on the PS1, so the graphics are awful by today’s standards. But the storyline and characters are so fully formedand complete that it’s still finding new fans today.

    • Ben81 says:

      02:51pm | 28/05/11

      I swear the music and menu sounds are specifically designed to get stuck in your head for days after all night sessions.
      You know your FF marathons are getting serious when you can’t go about your real life without getting a bit jumpy thinking an encounter will happen at any second :D

      /The chocobo song is now stuck in my head just thinking about it

    • TimB says:

      03:02pm | 28/05/11

      FFVII is one of my few all-time favourite games that never released on a Nintendo console.

      I would KILL for a 3DS remake of this. Re-design the terrible blocky graphics, clean up the translation, shove everything into full 3D….imagine the summon sequences. 

      *drool*

      It’d sell millions.

    • malohi says:

      07:31pm | 28/05/11

      Not just finding new fans, the game is still being explored by the old fans. Aerith overflow!!, who would of thought it possible?, only found a few months ago. Poison demons gate? you know it friend, two weeks ago by garlandthegreat.

      I too as you know am hopelesly devoted to the vii, however I have come to accept that there are games that are also top tier.
      SMB3, pac-man, MGS 1 and 3, ssf2t, ffvi and of course cheetahmen.

      “on the other side of the mountain” is my ringtone. That baby aint changing any time soon.
      The graphics were breathtaking for the time and not even that bad today.

    • Kurt Raso says:

      03:08pm | 28/05/11

      Don’t get wrong, i like the idea’s Roctstar have, but i’m not a big fan of any of their game play engines, and most real RPG’s (the old DnD model ones) have a game play effecting dialogue sequence, for instance 1999’s Baldurs Gate 2 has about 3 novels worth of dialogue, some of it only opens up if you have said the correct things in a few amount of conversations. Portal 2 still didn’t have that kick portal one had, but the space and fact spheres are the funniest thing a game has ever done

    • Anna says:

      04:25pm | 28/05/11

      I second Baldur’s Gate II as the most enthralling game of all time.

    • William Colvin says:

      03:22pm | 29/05/11

      Good writers always say that writing is more like sculpture than painting: it’s about what you remove.
      Although I’ve never played the Baldur’s Gate series, “3 novels worth of dialogue” sounds to me like the most damning review someone could give.

    • Matt says:

      04:39pm | 29/05/11

      William, don’t knock BG until you’ve played it. For RPG fans, it is arguably THE best game ever made. The graphics are extremely dated now, but its the storylines that are amazing. It was a very balanced game as well. Challenging, but achievable.

    • Rossco says:

      05:45pm | 28/05/11

      The problem with games these days are they are way too short. Portal 2 suffers dreafully from this. Also the fact that Australians get ripped off by all the software companies.

    • William Colvin says:

      03:25pm | 29/05/11

      I appreciate a game that’s succinct and refined.
      I’d much rather a game end on a high note than overstay it’s welcome, and I think the recent trend towards shorter games is indicative of better script-editing.

    • Ged says:

      09:10pm | 29/05/11

      Yeah, gotta agree with Will there, Rossco. Games getting shorter isn’t necessarily a bad thing. Its a sign of two things:
      - Preference for quality over quantity in level/stage design
      - Move towards more non-linear single player experience

      Here’s the way I look at games these days. Halo: Combat Evolved is probably one of the best Sci Fi stories ever written. What has Hollywood given us recently in that department? ... Transformers???
      The videogame industry should take heed from Hollywood’s mistakes; prettier and/or bigger explosions does NOT necessarily make for a more memorable product.

    • bikikis on Top says:

      05:47pm | 28/05/11

      computer games are works of ultraconservative republicanred neck violent computer nerds

    • mike j says:

      11:15pm | 28/05/11

      Perhaps you should age gracefully and stop wearing bikinis altogether.

    • Katie says:

      06:12pm | 28/05/11

      Looking forward to LA Noir so hard… just waiting for the next paycheck to get it! The problem, I find, with so many games these days is that while they’re exceptionally pretty and the plots have improved dramatically (in some), a lot are lacking a real challenge. They’re still fun, but nowhere near as difficult as games used to be.

      That’s why I’m looking forward to LA Noir, where if you muck up it can affect your entire gameplay. I’m hoping it won’t let me down.

      (I’ll give Pirates 4 a shot too, come to think of it)

    • Wallaby Bob says:

      05:22pm | 30/05/11

      Whats a paycheck? I’ve never been paid by cheque.

      I do check that my pay has been deposited into my nominated bank account before making substantial purchases though, so perhaps that’s a paycheck?

    • MM says:

      01:09pm | 30/05/11

      No I believe that this piece was written before the Charlie Brooker piece as Mark Colvin will attest. This piece was published later.

    • MM says:

      01:44pm | 30/05/11

      I know for a fact as I was there, that this piece was begun on Thursday
      19th May. Charlie Brooker’s piece was published on 23rd of May.

    • Lord Blackadder says:

      07:14pm | 28/05/11

      I have played computer games since I was fourteen, and have watched them evolve from the simplistic “Donkey Kong” and “Frogger” to the complex and stunning worlds of “Portal 2” and “World of Warcraft.”

      Computer games are a legitimate and worthwhile form of entertainment, especially when they are executed in the manner of “Portal 2” and “L.A. Noire”. A good story, engaging characters and stunning visuals and effects are just as important whether you are watching a movie or playing a computer game. I knew that “Portal 2” was a work of genius the minute I started to feel sorry for GLaDOS when she was - ah, no spoilers! Suffice to say, when you start to care about the characters, you know that you have been drawn in and something special has been made.

    • Iain Hall says:

      04:47am | 29/05/11

      I agree that caring for the characters is a good test of the quality of a game and that is one reason that I have been so pleased with the way that L.A. Noire plays, in fact my biggest gripe about the game is that it has to end eventually. However it would have to be on the cards that there will be a sequel because even without the larger story arc about high level corruption there is heaps of potential for further story telling (and game-play)using the same map and setting Just as Rockstar did with GTA IV and Red Dead Redemption.

    • Sean says:

      08:52pm | 28/05/11

      Video games even beat films in genre head-to-heads these days. I mean, look at horror video games: Dead Space, F.E.A.R. Resident Evil, Silent Hill. Now look at horror films: Hostel, Saw, the Human goddamn Centipede. Video games win that fight hands down.

    • Chinaski says:

      04:23am | 29/05/11

      F.E.A.R. was OK, but tried too hard to be more like a film and was way too linear.

      I loved the original Metal Gear Solid on Playstation - that really felt like you were part of a movie/story, even if the plot twists came through the boring CODEC screen.

      More recently, the Call of Duty games are - in my opinion - more entertaining than any of the latest action films out there.

      When all’s said and done though, I’m honestly holding out for Duke Nukem Forever. Release date’s mid-June. I can’t wait.

    • ex-Bondi says:

      12:13pm | 29/05/11

      Team Bondi has had the highest employee turnover of any Australian developer in the almost ten years that LA Noire has been in concept and development. The amount of people that have worked on this game, and have then been burned by overwork, poor management, lack of direction, and general malaise is staggering.

      The programmers, artists, audio engineers, producers and testers should all be complimented for releasing such a polished, anticipated and well-received product.

      The upper managerial staff should take a good long look at themselves and the trail of human carnage laying behind them that got them to this point.

    • William Colvin says:

      03:19pm | 29/05/11

      This an interesting statement, and one that I would be willing to research further were more information and more importantly, evidence, made available.

 

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